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Age 66 Changes
Posted by zapa, 1975 days, 16 hours and 53 minutes ago
Category: Utopia Announcements
-30% Attack Time
+50% Birth Rate
Ambush Immunity
+ 1 General

Cannot use Stables

Elite: 6/2, 600gc, 5.5 nw
Spellbook: Fanaticism, Greater Protection

+30% Building Efficiency
Free Building Construction and Can Use Credits To Raze Buildings

Can't use Accelerated Construction
+ 50% food consumption

Spellbook: Fools Gold, Mystic Aura, Pitfalls
Elite: 6/3, 750gc, 6.5NW

+ 40% Spell Success (WPA)
+1 defensive specialist strength
-30% defensive losses

Spellbook: Nightmares, Pitfalls, Invisibility
Elite: 5/4, 700gc, 6NW


+ 20% Combat Instant Spell Damage
+ 20% Sabotage Operation Damage
+ 20% Spell Duration
+1 mana per tick in war
+1 stealth per tick

Spellbook: All racial spells
Elite: 3/5, 650gc, 6.25NW

+50% Thievery Operation Success (TPA)
-50% thief cost
+10% population
+1 offensive specialist strength

Cannot use hospitals

Spellbook: Aggression, Mages Fury
Soldiers ##:## Elite: 4/4, 350gc, 5.25NW

+ 20% Offensive Military Efficiency
Every 3 acres generates 1 book of science

- 20% battle gains

Spellbook: Fountain of Knowledge, Quick Feet
Elite: 6/3, 750, 5.75NW

+30% Attack Gains
Free draft
+25% Enemy casualties when attacking

-20% science effectiveness

Spellbook: Reflect Magic, Clear Sight
Elite: 7/1, 750gc, 6NW

-75% Offensive losses on attacks you make
Spreads and is Immune to The Plague
No Food Required

Basic Thievery (Intel operations only)

Spellbook: Town Watch, Animate Dead
Elite: 7/2, 800gc, 6.5NW


The Merchant
Gain 20% more Specialist and Building Credits
Immune to Income Penalties
Access to Tree of Gold
Starts with +1600 specialist credits

The Mystic
All Guilds are twice as effective
+1 mana per tick
+50% Magic Science Effectiveness
Access to Meteor Showers, Chastity, Nightmares
Starts with +200 Wizards

The Rogue
+1 Stealth recovery per tick
+ 100% land effect from Thieves Dens
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
+75% Thievery Science Effectiveness
Access to Vermin
Starts with +400 thieves

The Sage
+33% Science Effectiveness
Access to Amnesia
Starts with 40000 science books

The Tactician
-15% Attack Time
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits

The Warrior
+20% Offensive Military Efficiency in War
Enhanced Conquest range
Access to Bloodlust
Starts with +800 soldiers and +800 specialist credits

The Cleric
-30% Your Military Casualties (on attack or defense)
Immune to The Plague
Access to Pitfalls
Starts with +800 soldiers and +800 specialist credits

The War Hero
+100% Honor Effects
Converts some Specialists into Elites on successful land attacks
Immune to Dragon effects
Access to War Spoils
Starts with 400 elites

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Utopia Helper
Posted by sabineah, 4002 days, 18 hours and 35 minutes ago
Category: Miscellaneous
I need users (Utopia players) to test this application. Thank you in advance.

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Site down
Posted by Loki2000, 4107 days, 1 hour and 32 minutes ago
Category: Miscellaneous
How the hell can these idiots be having down time just as the first buildings come in?

I've wasted a shit load of money speed building. I have money idle, and now my Mills are built, I can't damn well take advantage of it.

Bring back the old regime. This one stinks.

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new bata
Posted by lilfrenchmn, 4137 days, 14 hours and 25 minutes ago
Category: Swirve Related
is there going to be a timely fix to angel to work with the new game?

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Why i always have this bug?
Posted by nighthawnk, 4256 days, 15 hours and 48 minutes ago
Category: Swirve Related
!The specified CGI application misbehaved by not returning a complete set of HTTP headers.

Ok im trying login at 8 hours my kingdom is at war and server keeps sending me that msg up there, any reason of it, or its a bug or is my fault, how the hell i solve it? i want play the game, or my province will be ravaged grrrrrrrrrrrrrrrrr!!!!!!!!!!!!!!!!!

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